Gaming

Articles about multiplayer game development, from player state sync to social features like chat.

Online Users in a Chatroom Tutorial
GamingJul 17, 2014

Online Users in a Chatroom Tutorial

We’ll show you how to get a list of online users in an online chatroom, creating a buddy list that updates as users join and leave the chatroom.

Michael Carroll
Michael Carroll
Adding Usernames in a Chatroom Tutorial – MemeWarz #2
GamingJul 10, 2014

Adding Usernames in a Chatroom Tutorial – MemeWarz #2

How to automatically add unique users and usernames to a multiplayer game chatroom

Michael Carroll
Michael Carroll
Multiplayer Game Lobby PubNub Tutorial – MemeWarz Overview
GamingJul 2, 2014

Multiplayer Game Lobby PubNub Tutorial – MemeWarz Overview

Part One (building a game lobby with chat) of our series on building a multiplayer game with JavaScript and PubNub

Michael Carroll
Michael Carroll
Making Interactive WebGL Applications: StackHack 2.0
GamingMar 6, 2014

Making Interactive WebGL Applications: StackHack 2.0

How to build a real-time, interactive 3D game using WebGL and PubNub with data streams to sync player position and actions.
Michael Carroll
Michael Carroll
How to Develop the Best C# Game Server (iOS Poker pt. 2)
GamingOct 9, 2013

How to Develop the Best C# Game Server (iOS Poker pt. 2)

Here is PubNub’s guide on how to build a C# game server to manage the game state of multiplayer games.

Michael Carroll
Michael Carroll
Building an iOS Client Side Game with Objective-C
GamingOct 9, 2013

Building an iOS Client Side Game with Objective-C

We’ve updated our SDKs, and this code is now deprecated. Good news is we’ve written a comprehensive guide to building a multiplayer game. Check it out! This is part one of our two part series on developing an app with a client-server model. You can read the series overview here, or hop on...
Michael Carroll
Michael Carroll
Developing an App With a Client-Server Model
GamingOct 9, 2013

Developing an App With a Client-Server Model

We’ve updated our SDKs, and this code is now deprecated. Good news is we’ve written a comprehensive guide to building a multiplayer game. Check it out! This two part series on building an iOS app with a client-server model was developed by our two summer interns, Taylor Kimmett and Ajan Jayant....
Michael Carroll
Michael Carroll
GenCar.co: Multiplayer Genetic Algorithm 2D Cars
GamingJun 29, 2013

GenCar.co: Multiplayer Genetic Algorithm 2D Cars

We’ve updated our SDKs, and this code is now deprecated. Good news is we’ve written a comprehensive guide to building a multiplayer game. Check it out! Around the PubNub office, we’re always sharing our gaming high scores with each other, whether it’s TrackPad Destroyer, Lightweight...
Michael Carroll
Michael Carroll
Real-time Stats for Candy Box
GamingMay 31, 2013

Real-time Stats for Candy Box

We like games here at PubNub, but not as much as we like real-time. Combine the two, and you’ve got pure mega-awesome. During the PubNub Hackathon, I took a popular text adventure game called Candy Box, and updated its stats page to provide a real-time overview of the global game real-time stats....
Michael Carroll
Michael Carroll