DIY Minecraft: Multiplayer Voxeljs with PubNub
I recently stumbled across the awesome Voxeljs library which allows anybody to create Minecraft style games (Voxel) that run in the browser with NodeJS. In this tutorial, we’ll walk you through how to develop multiplayer Voxeljs to build a DIY Minecraft!
I decided I was going to take an afternoon to add the power of PubNub to Voxeljs, creating the basis for an MMO version of Minecraft. Want to see it in action and go for a stroll around? Here’s the multiplayer Voxeljs demo.
Getting Started with Multiplayer Voxeljs
I modified the “hello world” example to include our standard PubNub initialization.
First I added the script into index.html.
And then I initialize PubNub. In this special case the
PUBNUB object needs to be referenced by
Then I created a
User object and list of
Users so I could keep track of who was online and what their position in game was.
pubnub.subscribe, and add a player when I get a join event. I subscribe to notifications on our channel, and update the player position when I receive a message.
All that’s left is to send out player positions! I use
setInterval() to publish the player position every second.
That’s it! It’s very crude but was easy enough to set up in an afternoon. We can open two windows and see the player position update in real time. It wouldn’t take much to add smoother animations and the ability to place and delete blocks.
Want to see it in action? Check out the live multiplayer Voxeljs demo here, or watch the quick overview video below: