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Building on our previous spawning private chat channels on demand, we’ll now build the ability to private chat another user and send a chat request. When two users want to chat, one user can request the chat through a push notification (popup chat request alert), and the other user can accept or decline.
We’ve now covered both building a multiplayer game lobby with a chatroom and the different ways we can use matchmaking to connect two different users. Here’s what we’ve covered so far:
- Part One: Series Overview and Building a Multiplayer Game Lobby
- Part Two: Adding Users and Usernames
- Part Three: Getting a List of Online Users
- Part Four: Random Matchmaking of Users
- Part Five: Skill-based Matchmaking of Users
- Part Six: Matchmaking Algorithm: Enabling Users to Challenge Other Players
- Part Seven: Create Chatrooms and Multiple Channels On Demand Tutorial
- Part Eight: Preparing for Private Chatrooms and Refactoring via Private Channels
- Part Nine: Creating Private Chat Requests with Popup Alerts
Spawning Chat Request Popups
Now that we’ve refactored our code, let’s build the ability to private chat another user and send a chat request.
Previously we used
target to direct messages toward a specific user. In this case, we’re going to create entirely separate channels to communicate on. It’s the whole reason we refactored the code in the first place!
The first thing we need to do is let one user know the other wants to private chat with a chat request.
We’ll add a new method to the
Client() that tells the
target user that they should get ready for a private chat! We’ll also create a
new PrivateChat() object for ourselves, but more on that later.
I Initiate Chat
User object is clicked on, we’re going to fire the function above rather than challenging the user. The private chat modal will have a button that adds the ability to challenge a user back.
Someone Else Initiates Chat
We also need to listen for
type: 'new-private-chat' in our subscribe call. When we receive that message, we’ll also create a
When we get a
new-private-chat message where we are the
target, we emit an alert.
Spawn the Chatroom
Remember our Spawn Chatrooms on Demand tutorial? We’re about to do a very similar thing here.
Now when we receive the
new-private-chat message, we’ll create a
new Private Chat modal.
PrivateChat() is going to be in a Bootstrap modal. So we’ll create a
$tpl just like earlier, except this time we’ll add a few extra methods like
Creating a Unique but Predictable Channel Name
Notice how we subscribe to a completely new channel.
We take our original global
channel, and append our two usernames in alphabetical order. This creates a new channel that is unique to these two users.
For example, a channel may be:
We must sort the usernames by alphabetical order. The reason is because the channel needs to remain the same when
user.uuid are swapped. Remember, these variables are different depending on who initiates the chatroom first.
More Publish and Subscribe
Then, we go about business as usual. We use
pubnub.publish() with the
Adding Challenge back
We also rebind the new “Challenge” button to the old function.
Reuse the User.chat() function for Private Chat
Notice we have a new field in the
Because the chat output looks exactly the same for lobby chat and private chat, we simply add a
$target to the function so we can choose what element to output the chat line to.
Full Private Chat Request Example
Check out the full example code below: