Gaming

Articles about multiplayer game development, from player state sync to social features like chat.

Building a Browser-based Game w/ a Phone Controller
GamingNov 12, 2014

Building a Browser-based Game w/ a Phone Controller

This tutorial shows you how to build a second screen game in a web browser with JavaScript that uses a phone controller.
Michael Carroll
Michael Carroll
DIY Minecraft: Multiplayer Voxeljs with PubNub | PubNub
GamingSep 4, 2014

DIY Minecraft: Multiplayer Voxeljs with PubNub | PubNub

Tutorial and live demo on building a DIY multiplayer Minecraft with PubNub and Voxeljs. It's multiplayer Voxeljs!
Michael Carroll
Michael Carroll
Creating Private Chat Requests with Popup Alerts
GamingAug 27, 2014

Creating Private Chat Requests with Popup Alerts

This blog post walks you through how to spawn a private chat request with an alert popup to connect users to a private chat.
Michael Carroll
Michael Carroll
Enabling Users to Create Chat via Private Channels
GamingAug 20, 2014

Enabling Users to Create Chat via Private Channels

In this blog post, we'll show you how to enable users to create private chat rooms with other users using private channels.
Michael Carroll
Michael Carroll
Blow Minds in the Browser with WebGL | PubNub
GamingAug 8, 2014

Blow Minds in the Browser with WebGL | PubNub

This blog post features two ways (a data visualizer and a multiplayer game) that harness the power of WebGL to create stunning and interactive apps.
Developer Relations Team
Developer Relations Team
Matchmaking Algorithm: Challenging Other Players
GamingAug 7, 2014

Matchmaking Algorithm: Challenging Other Players

This multiplayer matchmaking algorithm tutorial walks you through how to allow users in a multiplayer game to challenge other players in the game.
Michael Carroll
Michael Carroll
Matchmaking Algorithm: Skill-based Matchmaking
GamingJul 31, 2014

Matchmaking Algorithm: Skill-based Matchmaking

This multiplayer matchmaking algorithm tutorial walks you through how to match up different players based on skill, or any other predetermined state.
Michael Carroll
Michael Carroll
Matchmaking for Multiplayer Games | PubNub
GamingJul 24, 2014

Matchmaking for Multiplayer Games | PubNub

In this blog post, we'll walk you through how to build simple matchmaking for multiplayer games to connect two users
Michael Carroll
Michael Carroll
Node to Node Communication for Game Server Hosting
GamingJul 24, 2014

Node to Node Communication for Game Server Hosting

NodeCraft Hosting uses PubNub for node to node communication for online game server hosting and to power their interactive control console.
Developer Relations Team
Developer Relations Team