Michael Carroll

Gaming
Jul 24, 2014

Matchmaking for Multiplayer Games | PubNub

In this blog post, we'll walk you through how to build simple matchmaking for multiplayer games to connect two users
Michael Carroll
Michael Carroll
Chat
Jul 23, 2014

Build: Key Exchange System for Encrypted Messages

How to build a key exchange system using PubNub, enabling users to send encrypted, self destructing chat messages in real time.
Michael Carroll
Michael Carroll
Jul 22, 2014

Key Exchange and Self Destructing Messages

Part One on building an open source, self destructing messages chat widget enabling you to send and receive self destructing, encrypted messages.
Michael Carroll
Michael Carroll
Gaming
Jul 17, 2014

Getting a List of Online Users in a Chatroom

We'll show you how to get a list of online users in an online chatroom, creating a buddy list that updates as users join and leave the chatroom.
Michael Carroll
Michael Carroll
Gaming
Jul 10, 2014

Adding Users and Usernames to a Chatroom | PubNub

How to automatically add unique users and usernames to a multiplayer game lobby chatroom
Michael Carroll
Michael Carroll
News
Jul 8, 2014

MQTT for Embedded Devices Now Supported by PubNub

The MQTT protocol for embedded Internet of Things devices now supported by PubNub.
Michael Carroll
Michael Carroll
Jul 2, 2014

Build a Multiplayer Game Lobby with PubNub

How to develop a multiplayer game lobby with chat functionality using PubNub
Michael Carroll
Michael Carroll
IoT
Jul 1, 2014

Building a Server Health Monitoring Tool with PubNub | PubNub

How to build a server health monitoring tool with real-time reporting functionality using PubNub
Michael Carroll
Michael Carroll
Jun 26, 2014

3 Ways to Handle Receiving Messages in Cocoa

Here are three ways to handle and receive messages via subscribed channels with Cocoa
Michael Carroll
Michael Carroll