Michael Carroll
Gaming
Jul 24, 2014Matchmaking for Multiplayer Games | PubNub
In this blog post, we'll walk you through how to build simple matchmaking for multiplayer games to connect two users
Michael Carroll
Chat
Jul 23, 2014Build: Key Exchange System for Encrypted Messages
How to build a key exchange system using PubNub, enabling users to send encrypted, self destructing chat messages in real time.
Michael Carroll
Jul 22, 2014
Key Exchange and Self Destructing Messages
Part One on building an open source, self destructing messages chat widget enabling you to send and receive self destructing, encrypted messages.
Michael Carroll
Gaming
Jul 17, 2014Getting a List of Online Users in a Chatroom
We'll show you how to get a list of online users in an online chatroom, creating a buddy list that updates as users join and leave the chatroom.
Michael Carroll
Gaming
Jul 10, 2014Adding Users and Usernames to a Chatroom | PubNub
How to automatically add unique users and usernames to a multiplayer game lobby chatroom
Michael Carroll
News
Jul 8, 2014MQTT for Embedded Devices Now Supported by PubNub
The MQTT protocol for embedded Internet of Things devices now supported by PubNub.
Michael Carroll
Jul 2, 2014
Build a Multiplayer Game Lobby with PubNub
How to develop a multiplayer game lobby with chat functionality using PubNub
Michael Carroll
IoT
Jul 1, 2014Building a Server Health Monitoring Tool with PubNub | PubNub
How to build a server health monitoring tool with real-time reporting functionality using PubNub
Michael Carroll
Jun 26, 2014
3 Ways to Handle Receiving Messages in Cocoa
Here are three ways to handle and receive messages via subscribed channels with Cocoa