Free up to 1MM monthly messages. No credit card required.
In this tutorial, we’re going to use the Mapbox API to receive and publish iOS location data on a live-updating map. The app will retrieve and broadcast location data, then your subscriber receives the location data and streams changes to create a smooth and consistent iOS location tracking app.
We’ll cover two broad topics:
If you haven’t already, check out our first tutorial on how to retrieve and broadcast location coordinates with iOS. And if you’d rather use a different mapping SDK, we’ve got you covered! Check out our same tutorial using the GoogleMaps API or MapKit API.
**NOTE: Since we wrote this tutorial, we’ve released a new, completely-redesigned version of our iOS SDK (4.0). We rebuilt the entire codebase and took advantage of new features from Apple, simplifying and streamlining the SDK.
The code from this tutorial still works great, but we recommend checking out our new SDK. We’ve included a migration guide to help you move from 3.x to 4.0, and a getting started guide to help you create a simple Hello World application in minutes.**
Let’s go for it!
Let’s start by setting up our project properly! We will want to use the PubNub SDK for iOS. To do so we will be using cocoapods. If you don’t use it yet, you’re missing out. Easy installation and starter’s guide here!
In your project’s root directory:
Your podfile should look like:
You can make sure you are using the latest version of PubNub here.
Now you just need to type:
Close Xcode, and open the
That wasn’t too hard right? It’s not quite over though.
The PubNub library is written in Objective-C, but we are coding in Swift. All you need to do now is to build a bridging header. Create a new Objective-C header in your project called YourProject-Bridging-Header.h for good practice, and type:
Now in your project’s configuration panel, go to build settings and scroll down to the “Swift Compiler – Code Generation” section. Set the “install Objective-C Bridging Header” to Yes and in “Objective-C Bridging Header” type the path from your project’s root directory to your bridging header. It’ll be something like “YourProject/YourProject-Bridging-Header.h”
At this point, we should be all set! We can finally start coding! Let’s roll.
In our app, we will be listening to a friend who will be sending us frequent information on his current position. This broadcasting of the location has been described in a previous blog entry we encourage you to read! In this article, we will describe the process of getting this information via PubNub and drawing your friend’s commute on a map.
Now that you got the gist of it, let’s get into the coding!
Let’s first look into some of our class’ variables:
The first variable represents the PubNub channel to which we will subscribe. The other sets configuration variables in order to connect to PubNub. When a user connects to PubNub, he is identified with the content of this PNConfig object.
To get your unique pub/sub keys, you’ll first need to sign up for a PubNub account. Once you sign up, you can get your unique PubNub keys in the PubNub Developer Dashboard. Our free Sandbox tier should give you all the bandwidth you need to build and test your messaging app with the web messaging API.
For the sake of simplicity, we will put most of our code in the viewDidLoad method of a single view controller. It’ll be up to you to rearrange it anyways you want to fit your needs!
We start by setting our current view controller class as the PubNub delegate. This means that our view controller will be holding overridden methods that will be called every time an event occurs. As a result, there is a long list of callbacks we can implement. Look here for more information.
To keep it simple they are methods called when the connection succeeds, fails, or more interestingly when a message is sent on the channel we are subscribed to.
So we must also define our view controller as being a PubNub delegate:
The second line sets the configurations we had already defined. The third finally connects to PubNub. The following one defines our channel based on its name. Feel to choose any name you want!
Finally we subscribe to the channel. This channel must be the same as the one where your friend’s location information is being broadcasted.
Now let’s implement our callbacks. Every time our friend has a new position, he will send a message on the channel. On our side we need to implement the callback which will be listening for his messages. These messages are JSON objects.
In our case, the JSON is a simple dictionary holding three values: the longitude, latitude and altitude.
There it is! We have a method which simply extracts the key informations from the messages being sent! We are going to modify this callback in order to map the data.
Let’s get right to it!
We will get into using Mapbox to view your friend’s location on a map. You will need to get a MapId for your project. Get it here!
In this tutorial, we will not focus on the user interface. It’s up to you to make your own. Filling the frame with a map may suffice, feel free to make whatever you want out of it. We have done this very simply programmatically:
Again, feel free to do whatever you want with the interface, this is just a simple example.
In our viewDidLoad method, we will add a simple line to set the mapview delegate. The process is the same as previously.
We will simply divide the process in three parts, so we simply add 3 lines calling a different method for each part:
We simply extract the location data from the message, store this information into a locations array holding our data. We also set the currentLocation variable.
We finally use this data to update the map view. This takes 3 steps:
Note that when we receive the first message, we initialize the polyline:
This step allows us to set the polyline’s appearance, give it a data source, and add it on our map!
The approach with the Mapbox polyline is simple. Using your existing polyline annotation, you just draw a line from the end of your polyline annotation to the new point we just added!
The code is fairly self explanatory, we bring the current location to the center of the app.
We are almost done!
To update the marker pointing to your friend’s current position, we simply remove the existing one, create a new marker, and bring it on the screen! How easy is that?
Hey? We’re already done! How does it feel being able to make a real-time tracking application?
Take a look at the top trends that are the most effective in attracting customers and reducing churn, and how you can incorporate...
Comparing the major game engines: Unity vs Unreal Engine vs Corona SDK vs GameMaker Studio, including the benefits and cons of...
Sockets (aka socket programming) enable programs to send and receive data, bi-directionally, at any given moment. This tutorial...