Blog

Learn about new PubNub releases, industry trends, and app development tips.
Collaboration
Aug 12, 2014

Building a Real-time Task Management System | PubNub

Check out how PubNub-powered DropTask enables teams to collaborative and manage tasks in real time with their real-time task management application.
Developer Relations Team
Developer Relations Team
Gaming
Aug 8, 2014

Blow Minds in the Browser with WebGL | PubNub

This blog post features two ways (a data visualizer and a multiplayer game) that harness the power of WebGL to create stunning and interactive apps.
Developer Relations Team
Developer Relations Team
Gaming
Aug 7, 2014

Matchmaking Algorithm: Challenging Other Players

This multiplayer matchmaking algorithm tutorial walks you through how to allow users in a multiplayer game to challenge other players in the game.
Michael Carroll
Michael Carroll
Chat
Aug 6, 2014

AngularJS Encryption and Three Way Binding Tutorial

This blog post is a tutorial on how to AngularJS encryption and three way binding for data streaming
Michael Carroll
Michael Carroll
Aug 4, 2014

GoInstant-to-PubNub Conceptual Translation Guide

A general overview of how GoInstant features translate to the PubNub Data Stream Network, including GoInstant to PubNub code migration.
Michael Carroll
Michael Carroll
Chat
Aug 4, 2014

Building a Chatroom UI for Self-Destructing Chat

This blog post walks you through building a chatroom UI for self-destructing chat. However, the UI can be applied to any chatroom as well.
Michael Carroll
Michael Carroll
Chat
Aug 3, 2014

Migrating Your Chat Widget from GoInstant to PubNub

This tutorial walks you through how to migrate your chat application from GoInstant to PubNub.
Michael Carroll
Michael Carroll
Aug 2, 2014

GoInstant Developers with Migration Tools | PubNub

Migrate from GoInstant to PubNub using our migration tools and JavaScript SDK
Stephen Blum
Stephen Blum
Gaming
Jul 31, 2014

Matchmaking Algorithm: Skill-based Matchmaking

This multiplayer matchmaking algorithm tutorial walks you through how to match up different players based on skill, or any other predetermined state.
Michael Carroll
Michael Carroll