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The Developer Relations Team creates content to make it easy for developers to understand, build, and implement different industry use-case applications.
An introduction to Runtime.JS from Jacob Groundwater, including what it is, when you’d use it, and a live demonstration.
In this talk, James Kyle gives an overview and introduction to 6to5, a tool to transpile ES6 to vanilla ES5.
This blog post/tutorial features Rect Rangle is a browser-based game using HTML5 and JavaScript, that uses PubNub for in-game notifications.
This talk demos Famo.us Mixed Mode, a javascript framework for building user interactive UIs entirely in the browser, mixing WebGL, DOM, and physics.
This talk on parallel continuous integration discusses efficient and fast end-to-end testing for web and mobile applications.
In this talk, Lydia Katsamberis discusses imposter syndrome and the Node.js community, and feeling like a “real” developer.
Robot Onslaught is a multiplayer game that uses PubNub to power and sync all peer-to-peer lockstep to ensure accurate, real-time player position.
In his talk, evangelist Sunny Gleason shares a set of new, open source ElasticSearch plugins that he’s built for multi data center ElasticSearch replication
This blog post gives an overview of a data firehose API, how it works, use cases, and how to build one yourself from any data source.
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