Developer Relations Team

The Developer Relations Team creates content to make it easy for developers to understand, build, and implement different industry use-case applications.

An Introduction to Runtime.JS
InsightsJan 27, 2015

An Introduction to Runtime.JS

An introduction to Runtime.JS from Jacob Groundwater, including what it is, when you’d use it, and a live demonstration.

Developer Relations Team
Developer Relations Team
Introduction to 6to5: Transpile ES6 to Vanilla ES5
InsightsJan 21, 2015

Introduction to 6to5: Transpile ES6 to Vanilla ES5

In this talk, James Kyle gives an overview and introduction to 6to5, a tool to transpile ES6 to vanilla ES5.

Developer Relations Team
Developer Relations Team
Broadcasting In-Game Notifications for Multiplayer Games
GamingJan 13, 2015

Broadcasting In-Game Notifications for Multiplayer Games

This blog post/tutorial features Rect Rangle is a browser-based game using HTML5 and JavaScript, that uses PubNub for in-game notifications.

Developer Relations Team
Developer Relations Team
WebGL, DOM, and Physics w/ Famo.us Mixed Mode
InsightsJan 8, 2015

WebGL, DOM, and Physics w/ Famo.us Mixed Mode

This talk demos Famo.us Mixed Mode, a javascript framework for building user interactive UIs entirely in the browser, mixing WebGL, DOM, and physics.

Developer Relations Team
Developer Relations Team
Parallel Continuous Integration: Blazing End-to-End Testing
InsightsJan 5, 2015

Parallel Continuous Integration: Blazing End-to-End Testing

This talk on parallel continuous integration discusses efficient and fast end-to-end testing for web and mobile applications.

Developer Relations Team
Developer Relations Team
The Silent Syndrome in Node (and everywhere)
InsightsDec 22, 2014

The Silent Syndrome in Node (and everywhere)

In this talk, Lydia Katsamberis discusses imposter syndrome and the Node.js community, and feeling like a “real” developer.

Developer Relations Team
Developer Relations Team
Peer-to-Peer Lockstep for Multiplayer Communication
GamingDec 9, 2014

Peer-to-Peer Lockstep for Multiplayer Communication

Robot Onslaught is a multiplayer game that uses PubNub to power and sync all peer-to-peer lockstep to ensure accurate, real-time player position.

Developer Relations Team
Developer Relations Team
Implementing Multi Data Center ElasticSearch Replication
BuildNov 26, 2014

Implementing Multi Data Center ElasticSearch Replication

In his talk, evangelist Sunny Gleason shares a set of new, open source ElasticSearch plugins that he’s built for multi data center ElasticSearch replication

Developer Relations Team
Developer Relations Team
What is a Data Firehose API?
InsightsNov 14, 2014

What is a Data Firehose API?

This blog post gives an overview of a data firehose API, how it works, use cases, and how to build one yourself from any data source.

Developer Relations Team
Developer Relations Team