Blog
Learn about new PubNub releases, industry trends, and app development tips.
Jan 14, 2015
Maintaining a PHP Pub/Sub Client Library | PubNub
In this blog post, we discuss how to maintain a PHP publish/subscribe client SDK, including unit tests, auto testing, and maintaining versions.
Michael Carroll
Gaming
Jan 13, 2015In-Game Notifications for Multiplayer Games
This blog post/tutorial features Rect Rangle is a browser-based game using HTML5 and JavaScript, that uses PubNub for in-game notifications.
Developer Relations Team
Jan 12, 2015
Publish vs Subscribe and Real-Time Data Streams
This blog post gives an overview of real-time data streams and the pubsub, publish/subscribe paradigm, including use cases and how to do it yourself.
Michael Carroll
IoT
Jan 9, 2015DIY Arduino Alarm Triggered by Temperature | PubNub
This DIY Arduino project shows you how to build an Arduino alarm for frozen pipes that is triggered based on temperature.
Michael Carroll
Gaming
Jan 8, 2015WebGL, DOM, and Physics w/ Famo.us Mixed Mode
This talk demos Famo.us Mixed Mode, a javascript framework for building user interactive UIs entirely in the browser, mixing WebGL, DOM, and physics.
Developer Relations Team
IoT
Jan 7, 2015Build an internet of things device with Arduino Yún
A walkthrough on connecting an Arduino Yun to the Internet for remote signaling and trigger, as well as data streaming for IoT actions.
Michael Carroll
Jan 5, 2015
Parallel Continuous Integration: End-to-End Testing
This talk on parallel continuous integration discusses efficient and fast end-to-end testing for web and mobile applications.
Developer Relations Team
IoT
Jan 2, 2015IoT vs M2M: Understanding the Difference | PubNub
This blog post looks at M2M vs IoT and their differences, and discusses "practical IoT" and the IoT stack.
Michael Carroll
Dec 30, 2014
PubNub on Arduino Uno & Seeed Studio Ethernet Shield
In this blog post, we'll show you how to get your Arduino Uno & Seeed Studio Ethernet Shield v2 connected to the Internet, & also how to set up PubNub