🔔 Before we begin this tutorial, signup for a PubNub account to get your API keys. We’ve got a generous sandbox tier that’ll cost you nothing until it’s time to scale! 🔔
Geolocation and tracking functionality continues to make leaps and bounds. We’ve transcended beyond the static map to interactive and dynamic API mapping technology. With that, we’ve seen the vital role that a geolocation api can play in every industry, from the on-demand economy to the Internet of Things.
Real-time tracking casts quite a wide net, eh?
This is a 4-part tutorial on building real-time maps for web and mobile web using the Google Maps JavaScript API and PubNub. We’ll begin with basics to get your app set up, then add real-time geolocation functionality in Parts 2-4.
In the end, you’ll have a basic JavaScript location tracking app with map markers, device location-tracking, and flight paths, powered by the JavaScript Google Maps API and PubNub.
For this tutorial, we presume you are working with a recent evergreen browser on a desktop or mobile device.
To get started, you’ll first need your PubNub publish and subscribe keys. If you don’t have an account, you can sign up here, and your pub/sub keys are available in the Admin Dashboard. The keys look like UUIDs and start with “pub-c-” and “sub-c-” prefixes respectively.
Once you have your pub/sub keys, create a new PubNub application to represent your Android application (and any other systems that communicate using the same channels). The PubNub application will include publish and subscribe keys that applications can use for those specified features.
To integrate with Google Maps, you’ll need to create a Google Maps API key. We recommend doing that using the getting started guide here. This creates an unique API key that can be locked down to whatever web apps you like. Once you’ve started to create a bunch of projects, you can manage your credentials in the Google API console here.
In this HTML5 and JavaScript sample application, PubNub provides the real-time communication capability that lets our web application receive incoming events as the position of a remote object (latitude and longitude) changes.
The core PubNub functionality that we use is Real-time Messaging. Our application uses a PubNub channel to send and receive position changed events. In this example, the same application both sends and receives the position events, so we say it is both the publisher and subscriber. In your application, the publisher (sender) system(s) may be different from the subscriber (receiving) system(s).
We’ll use the JavaScript Google Maps API and the HTML5 Map Widget for this tutorial. The HTML5 map widget displays a map of the vicinity you configure. The map size, map center latitude and longitude, zoom level, map style and other options may be configured to your initial preferences and updated on the fly.
The Google Maps JavaScript API provides an initialization callback option that calls a function you specify when the map is loading. In addition, we’ll use features like Map Markers and Polylines which allow you to place friendly map markers and flight paths on the map at the location(s) you specify (Parts 2, 3 and 4). All the points are user-specified and may be updated in real time as updates arrive.
To work with the code, you’ll want to fork it into your own project using CodePen, or download the HTML code into a file and run it using your favorite HTTP server. We enjoy editing code in the CodePen web IDE like this:
Once you’re in the IDE, you’ll be able to perform the minor code changes to get the app running quickly.
The web page structure should be familiar if you’ve worked with web applications in the past. We start with a plain HTML5 + JavaScript application that has a DIV tag for the map display. We include the PubNub library for real-time communications in the HEAD of the HTML page.
<script src="https://cdn.pubnub.com/sdk/javascript/pubnub.4.19.0.min.js"></script>
You’ll also want to include the Google Maps API using a SCRIPT tag at the bottom of the HTML page. At the time of writing, the relevant version is 3.exp.
<script src="https://maps.googleapis.com/maps/api/js?v=3.exp&key=YOUR_MAPS_API_KEY&callback=initialize"></script>
Note that you’ll need to replace the placeholder maps API key in the SCRIPT SRC attribute accordingly above.
It’s worth mentioning that for HTML5 location to work, you’ll be relying on the user to explicitly allow location access to your app on their device. Handling graceful fallback for cases where location permission is denied is beyond the scope of this tutorial.
The PubNub settings are included within a simple JavaScript map. You can update them with your own values as follows:
var pubnub = new PubNub({ publishKey: 'YOUR_PUB_KEY', subscribeKey: 'YOUR_SUB_KEY' });
You don’t need to do anything special to run the app in CodePen – it runs automatically from the online editor. Depending on where you are viewing the app (geolocation), and the capabilities of your connection (WiFi or LTE), you may see different locations reported (IP to geo versus GPS location). We’ve found that different devices, as well as different browsers, have their own location accuracy characteristics, some more accurate than others.
With that, we now have our app set up. In Part Two, we’ll implement live map markers, which identify where a device is located on a map.
There are common underlying technologies for a dating app, and in this post, we’ll talk about the major technologies and designs...
Michael Carroll
How to use geohashing, JavaScript, Google Maps API, and BART API to build a real-time public transit schedule app.
Michael Carroll
How to track and stream real-time vehicle location on a live-updating map using EON, JavaScript, and the Mapbox API.
Michael Carroll