PubNub is a Massively Scalable Real-time Service for Web and Mobile Games
PubNub is a cloud-based service for broadcasting real-time
messages to thousands of web and mobile clients simultaneously.
PubNub also provides client libraries for all major programming
languages and mobile platforms to make
real-time development as easy as pie.
PubNub is tuned for gaming performance
and will shine with any application.
Build real-time web-scale applications such as analytics,
tickers, games, messaging, tweets and more!
Traffic Beat is a view into live human traffic on your website.
Keep your web browser open and watch real humans visit as the numbers
tick up and down.
Traffic Beat does not show web crawlers and bots, only real people.
There are several customizations including full CSS Style control.
Traffic Beat is compatible with all web browsers and mobile devices.
Click the button above or
this
link to Add Traffic Beat on your website.
PubNub is designed for massively multiplayer games
running in browsers and on mobile devices.
We provide free client APIs to send and receive messages
using all popular programming languages and mobile platforms.
There are four basic ways to write applications with PubNub:
Javascript API —
The PubNub Javascript API makes it easy to add real-time
interaction to any Ajax app in the browser
(we support all major browsers, even IE6!)
Mobile APIs —
PubNub supports iPhone and Android with
native APIs to our real-time service.
And, our Javascript APIs are also supported within
the iPhone and Android browsers.
Server APIs —
When your applications require server-side real-time
pub/sub, use PubNub's APIs for PHP,
Python, Java, Ruby, and C#.
Flash API —
For Flash applications, the PubNub Flash API
lets Flash apps scale to thousand of players.
The PubNub API couldn't be simpler.
There are two method calls you need to know.
Subscribe() —
Once called, this API will begin listening for messages,
automatically keeping the connection open until
the application is closed.
Publish() —
This API call sends a message simultaneously to all subscribed clients.
PubNub Blog
Our Blog get's updated with news,
perspectives and deployment strategies.
Our latest blog is here:
PubNub is a Firehose for the masses.
It runs within Amazon's, Rackspace's (YouTube) and Google App Engine's
proven network infrastructure and datacenters.
To prevent messages from being lost, all messages published
are stored redundantly across multiple servers and data centers.
Redundancy is
"balls out of pants" amazing.
You can't build this level of scalability.
We've already built it, very well.
There are no "dropped calls".
Conversations are instantly routed to server clusters in the cloud.
Any endpoint can talk with any other endpoint.
No server needed to use PubNub.
iPad, iPhone, Android, Blackberry, Symbian, Windows Mobile
FireFox, IE, Opera, Safari, Chrome, Flock
Flash, Mobile, Desktop
PHP, Ruby, Python, Perl, Erlang
Web Servers
Any Evented or HTTP Environment.
ANY Endpoint to talk to any other
Endpoint because of PubNub's
cross domain JSONP.
Example: FireFox can talk with IE and
Google Chrome can talk with Opera.
iPhones can talk with other iPhones and iPads.
Blackberry and Androids can talk with FireFoxes.
Any combination.
Conversations happen instantlly across multiple devices and systems.
PubNub is realtime Server
PUSH Technology.
PUSH Technology is faster and more efficient than Client
PULL Technology.
PubNub provides Client-to-Client,
Server-to-Client and Server-to-Server connections and conversations.
SSL is supported.
PubNub does not require flash or a special plugin.
Each platform will use a native client library.
Browsers use JavaScript for example.
There are many ways to talk with PubNub.
Browser and mobile communication is the most exciting.