Channel Groups API for PubNub Unity SDK

Channel groups allow PubNub developers to bundle thousands of channels into a group that can be identified by a name. These channel groups can then be subscribed to, receiving data from the many back-end channels the channel group contains.

Channel group operations

You can't publish to a channel group. You can only subscribe to it. To publish within the channel group, you need to publish to each channel individually.

Add Channels

Requires Stream Controller add-on

This method requires that the Stream Controller add-on is enabled for your key in the Admin Portal. Read the support page on enabling add-on features on your keys.

This function adds a channel to a channel group.

Method(s)

Adding Channels is accomplished by using the following method(s) in the Unity SDK:

Maximum number of channels

200 channels can be added to the channel group per API call.

pubnub.AddChannelsToChannelGroup()
.ChannelGroup(string)
.Channels(Array)
.QueryParam(Dictionary<string,object>)
.Execute(System.Action<PNChannelGroupsAddChannelResult, PNStatus>);
ParameterTypeRequiredDescription
ChannelGroupstringYesThe ChannelGroup to add the channels to.
ChannelsArrayYesThe Channels to add to the channel group.
QueryParamDictionary<string, object>OptionalDictionary object to pass name/value pairs as query string params with PubNub URL request for debug purpose.
AsyncPNCallbackDeprecatedPNCallback of type PNChannelGroupsAddChannelResult.
ExecuteSystem.ActionYesSystem.Action of type PNChannelGroupsAddChannelResult.
ExecuteAsyncNoneOptionalReturns Task<PNResult<PNChannelGroupsAddChannelResult>>.

Basic Usage

Adding Channels

PNResult<PNChannelGroupsAddChannelResult> cgAddChResponse = await pubnub.AddChannelsToChannelGroup()
.ChannelGroup("cg1")
.Channels(new string[] {
"ch1",
"ch2",
"ch3"
})
.ExecuteAsync();

Returns

The AddChannelsToChannelGroup() operation returns a PNResult<PNChannelGroupsAddChannelResult> which contains the following properties:

Property NameTypeDescription
ResultPNChannelGroupsAddChannelResultReturns a PNChannelGroupsAddChannelResult object.
StatusPNStatusReturns a PNStatus object.

PNChannelGroupsAddChannelResult contains the following properties:

Property NameTypeDescription
PNChannelGroupsAddChannelResultObjectReturns empty object.
PNStatusObjectReturns status of request if error occurred or not.

List Channels

Requires Stream Controller add-on

This method requires that the Stream Controller add-on is enabled for your key in the Admin Portal. Read the support page on enabling add-on features on your keys.

This function lists all the channels of the channel group.

Method(s)

Listing Channels is accomplished by using the following method(s) in the Unity SDK:

pubnub.ListChannelsForChannelGroup()
.ChannelGroup(string)
.QueryParam(Dictionary<string,object>)
.Execute(System.Action<PNChannelGroupsAllChannelsResult, PNStatus>);
ParameterTypeRequiredDescription
ChannelGroupstringYesChannel group to fetch the channels.
QueryParamDictionary<string, object>OptionalDictionary object to pass name/value pairs as query string params with PubNub URL request for debug purpose.
AsyncPNCallbackDeprecatedPNCallback of type PNChannelGroupsAllChannelsResult.
ExecuteSystem.ActionYesSystem.Action of type PNChannelGroupsAllChannelsResult.
ExecuteAsyncNoneOptionalReturns Task<PNResult<PNChannelGroupsAllChannelsResult>>.

Basic Usage

List Channels

PNResult<PNChannelGroupsAllChannelsResult> cgListChResponse = await pubnub.ListChannelsForChannelGroup()
.ChannelGroup("cg1")
.ExecuteAsync();

Returns

The ListChannelsForChannelGroup() operation returns a PNChannelGroupsAllChannelsResult which contains the following properties:

Property NameTypeDescription
ResultPNChannelGroupsAllChannelsResultReturns a PNChannelGroupsAllChannelsResult object.
StatusPNStatusReturns a PNStatus object.

PNChannelGroupsAllChannelsResult contains the following property:

Property NameTypeDescription
ChannelsList<string>List of channels of a channel group.

Remove Channels

Requires Stream Controller add-on

This method requires that the Stream Controller add-on is enabled for your key in the Admin Portal. Read the support page on enabling add-on features on your keys.

This function removes the channels from the channel group.

Method(s)

Removing Channels is accomplished by using the following method(s) in the Unity SDK:

pubnub.RemoveChannelsFromChannelGroup()
.ChannelGroup(string)
.Channels(Array)
.QueryParam(Dictionary<string,object>)
.Execute((result, status) => {});
ParameterTypeRequiredDescription
ChannelGroupstringYesSpecifies ChannelGroup to remove the channels from.
ChannelsArrayYesThe Channels to remove from the channel group.
QueryParamDictionary<string, object>OptionalDictionary object to pass name/value pairs as query string params with PubNub URL request for debug purpose.
AsyncPNCallbackDeprecatedPNCallback of type PNChannelGroupsRemoveChannelResult.
ExecuteSystem.ActionYesSystem.Action of type PNChannelGroupsRemoveChannelResult.
ExecuteAsyncNoneOptionalReturns Task<PNResult<PNChannelGroupsRemoveChannelResult>>.

Basic Usage

Remove channels

PNResult<PNChannelGroupsRemoveChannelResult> rmChFromCgResponse = await pubnub.RemoveChannelsFromChannelGroup()
.ChannelGroup("family")
.Channels(new string[] {
"son"
})
.Execute((result, status) => {});

Returns

The RemoveChannelsFromChannelGroup() operation returns a PNChannelGroupsAddChannelResult which contains the following properties:

Property NameTypeDescription
ResultPNChannelGroupsRemoveChannelResultReturns a PNChannelGroupsRemoveChannelResult object.
StatusPNStatusReturns a PNStatus object.

PNChannelGroupsRemoveChannelResult contains the following property:

Property NameTypeDescription
PNChannelGroupsRemoveChannelResultObjectReturns empty object.

Delete Channel Group

Requires Stream Controller add-on

This method requires that the Stream Controller add-on is enabled for your key in the Admin Portal. Read the support page on enabling add-on features on your keys.

This function removes the channel group.

Method(s)

Deleting Channel Group is accomplished by using the following method(s) in the Unity SDK:

pubnub.DeleteChannelGroup()
.ChannelGroup(string)
.QueryParam(Dictionary<string,object>)
.Execute(System.Action<PNChannelGroupsDeleteGroupResult, PNStatus>);
ParameterTypeRequiredDescription
ChannelGroupstringYesSpecifies ChannelGroup to remove.
QueryParamDictionary<string, object>OptionalDictionary object to pass name/value pairs as query string params with PubNub URL request for debug purpose.
AsyncPNCallbackDeprecatedPNCallback of type PNChannelGroupsDeleteGroupResult.
ExecuteSystem.ActionYesSystem.Action of type PNChannelGroupsDeleteGroupResult.
ExecuteAsyncNoneOptionalReturns Task<PNResult<PNChannelGroupsDeleteGroupResult>>.

Basic Usage

Delete Channel Group

PNResult<PNChannelGroupsDeleteGroupResult> delCgResponse = await pubnub.DeleteChannelGroup()
.ChannelGroup("family")
.ExecuteAsync();

Returns

The DeleteChannelGroup() operation returns a PNResult<PNChannelGroupsDeleteGroupResult> which contains the following properties:

Property NameTypeDescription
StatusintHTTP response status code.
ErrorboolThis is true if an error occurred in the execution of the operation.
{
"status" : 200,
"message" : "OK",
"service" : "channel-registry",
"error" : False
}
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