Channel Subscription

As PubNub allows you to subscribe to hundreds or even thousands of channels, it's vital to understand how to efficiently manage them. The sections on this page focus on the different ways you can subscribe to multiple channels with channel groups, wildcards, and filters.

Refer to the Metadata page to learn how to add metadata to provide additional information about your channels and their occupants.

Receiving messages

To receive and handle incoming messages, signals, and events, you have to add an event listener first.

If you're new to PubNub, make sure to check out how to set up your account as well.

Subscribe to Channels

Once the listener object is established, the client can start issuing requests to subscribe to individual channels. Subscribing to channels initiates a connection with the PubNub Platform which triggers a connection status event. This connection is kept open for the duration that the client stays subscribed to at least one channel. Any user subscribing to a channel will receive messages in under 100ms, regardless of which global region the message was sent.

Default subscribe timeout

There is a default timeout of 310 seconds (~5 min) for all requests related to subscribed channels that the client sends to the server. You can reduce this limit in your client configuration by specifying a different value for the subscribeTimeout parameter.

The client can subscribe to several channels simultaneously through a single open connection. Typically, you subscribe to channels on app load. As the user navigates through your app, your app can remain subscribed to all the channels so it continues to receive messages on all of them. Alternatively, you can implement your app in a way that it subscribes and unsubscribes from channels as the user navigates through the app.

pubnub.subscribe({channels: ["chats.room1", "alerts.system"]});

Signal Channel Subscribe

To receive Signals, you don't need a different subscription to the channel, but you do need a separate signal event handler as mentioned in the Adding a Listener section.

Channel Multiplexing

Subscribing to multiple channels from a single client is called multiplexing. You can subscribe to one or more channels by providing the channel names as an array of strings. Multiplexing allows each client to subscribe to a combination of channels of their choosing and change that selection at any time.

Multiplexing is designed for a relatively small number of channels. While there is no hard limit, PubNub strongly recommends multiplexing no more than 30 channels for any subscribe, and possibly fewer if you are deploying a larger application. For bigger channel subscribe groupings, you should consider using Channel Groups.

You can subscribe to one or more channels in a single request or you can spread those requests out in your application's flow. For example, a client might subscribe to chats.room1 now and then later subscribe to chats.room2. Doing so will simply add chats.room2 to the current list of channels that have already been subscribed as if you subscribed to them at the same time.

For example, below is how you would subscribe to a channel chats.room1 when the user of your app enter their first chat room.

pubnub.subscribe({channels: ["chats.room1"]});

The user continues to use your application, and then decides to enter another chat room, chats.room2.

pubnub.subscribe({channels: ["chats.room2"]});

The result is that the user is now subscribed to both chat room channels.

You can also leverage Channel Groups and Wildcard Subscribe. Below you'll be briefly introduced to these two alternative subscription management features.

Enable Access Manager

Multiplexing is available by default, regardless of your Admin Portal configuration. However, to use the Wildcard Subscribe and Channel Groups features, the Stream Controller add-on must be enabled on your keyset in the Admin Portal.

Channel Groups

You can think of a channel group like a pointer to a list of channels on your server. If your application requires listening to large numbers of channels at once, channel groups allow you to send a single call which may subscribe to up to 2000 channels. Each individual client can subscribe to a maximum of 10 channel groups for a total of up to 20,000 channels.

Channel Group operations

You can't publish to a Channel Group. You can only subscribe to it. To publish within Channel Group, you need to publish to each channel individually.

Subscribing vs. Publishing to Channel Groups

Channel groups can also be thought of as a Subscribe Group, because you can only subscribe to a channel group; you can't publish to a channel group. There are definite advantages to using channel groups when your clients must subscribe to a lot of channels. Your server adds channels to a channel group and clients can subscribe to all those channels contained in the channel group simply by subscribing to that channel group.

Your clients may not need to listen to that many channels, but channel groups make it possible for your server to manage the channels that the client is subscribed to by adding and removing channels on behalf of the clients.

To use a channel group, instead of multiplexing, there is just one additional step: add channels to a channel group.

Add channels to a channel group. This also creates the channel group if it doesn't already exist. This should be performed by your server for security and ease of management.

pubnub.channelGroups.addChannels({
channels: ["chats.room1", "chats.room2", "alerts.system"]
channelGroup: "cg_user123"
},
function(status) {
console.log(status);
}
);

The client subscribes to the channel group.

pubnub.subscribe({
channelGroups: ["cg_user123"],
withPresence: true
});

When messages are published to any of the channels in this channel group, it will be received in the message handler of the client's listener. The channel group subscribes can also be enabled with withPresence parameter to start receiving presence events for all the channels in the Channel Group. Be aware of whether this is necessary for your use case or not. You can separate channels into two channels groups: cg_presence_user123 (channels with presence tracking) and cg_user123 (channels without presence tracking). This can all be done on the client app. but when we talk about channel access security (PubNub Access Manager), it will be clear why clients should never be able to add/remove channels to/from a channel group.

Additionally, with Channel Groups your server can force a client to unsubscribe from a particular channel just by removing that channel from the channel group that the client is subscribed to.

Channel Group Names

Channel groups can be shared just like channels. For example, you may want to create a channel group called cg_sports. Multiple clients can subscribe to this shared channel group and your server can add new channels related to sports and all the clients will automatically be subscribed to those new channels.

And there is no requirement to prefix the name with cg_. It's only a convention that makes it easy to recognize Channel Groups. So, feel free to use a naming convention that works best for your requirements and design style.

Channel Group Names

Channel Group names have the same rules as Channel names with one exception: you can't use a period in the name. This means that wildcard features do not apply to Channel Groups.

Just because you're using Channel Groups does not mean you can't also subscribe to individual channels. Sometimes it may be convenient to subscribe to a particular channel directly while also subscribing to a separate Channel Group. You can specify channels and channel groups in the same subscribe call or make individual subscribe calls. And channel groups can be multiplexed, too.

Wildcard Subscribe

Wildcard Subscribe channelName.* can be used to subscribe to a hierarchical list of channels. It's similar to Channel Group in that you can subscribe to lots of channels with a single name declaration. For example, you specify a wildcard channel pattern like sports.*, and your app will subscribe to all channel names that match that pattern: sports.cricket, sports.lacrosse. This list can be virtually infinite in number with some limitations described in the next section.

pubnub.subscribe({
channels: ["alerts.*", "chats.team1.*"],
withPresence: true
});

Wildcard Subscribe Rules

There are some limits to what you can do with the Wildcard Subscribe. Below is a quick summary of the rules:

  • You're limited to two dots (three levels). For example, you can subscribe to a.* or a.b.* but not a.b.c.*.
  • A wildcard pattern must always end with .*. In other words, the * can't be in the middle of the pattern (a.*.c, isn't valid).
  • Just like Channel Groups, you can not publish to a wildcard channel pattern.

Subscribe Filter

With the metadata information being sent with the published message, we can now leverage message filtering to omit messages that aren't important for a particular client. For example, filter out messages that the client published using its UUID.

In the following code examples, the uuid variable is used as a placeholder variable that would hold the UUID value for the client. For your servers, this value would be pulled from a server config file. For your clients, this value is received from your server after successful login.

var pubnub = new PubNub({
publishKey: "myPublishKey",
subscribeKey: "mySubscribeKey"
uuid: uuid
})

pubnub.setFilterExpression("uuid != '" + pubnub.getUUID() + "'");

To learn more about the filter options, refer to the table in the Publish messages section.

Unsubscribe from Channels

Unsubscribe from a channel to stop receiving its messages. You can use this method to unsubscribe from one or more channels.

pubnub.unsubscribe({
channels: ['ch-1']
})

Unsubscribe from all Channels

Use this method to unsubscribe from all channels.

pubnub.unsubscribeAll();

Status events

When channels are subscribed, connections are disconnected, reconnected or when connection errors are encountered, status events are generated and clients can receive those events in the listener's status handler.

Most SDKs provide an operation and category as part of a status event. The supported categories may vary with each language and platform, and some SDKs may have a more robust architecture than others. The differences will be noted as necessary.

Handling Status Events

The Event listener and its handlers are briefly mentioned in Receive Messages. Compared to other event types, status events are more focused on connection status and subscribe request errors, like permission denied, message decryption, and more.

Because the browser can detect when the connection is lost and restored, the JavaScript SDK (when running in a browser) has two additional events that allow you to explicitly handle those scenarios: PNNetworkDownCategory and PNNetworkUpCategory. Other environments do not support this real-time network status behavior.

The following data can be extracted from a JavaScript SDK status event.

pubnub.addListener({
status: function(event) {
var affectedChannelGroups = event.affectedChannelGroups;
var affectedChannels = event.affectedChannels;
var category = event.category;
var operation = event.operation;
var lastTimetoken = event.lastTimetoken;
var currentTimetoken = event.currentTimetoken;
var subscribedChannels = event.subscribedChannels;
}
});

For more details on handling Status Events, visit the JavaScript SDK Status Events documentation page.