Message Actions API for Unity SDK
Add or remove actions on published messages to build features like receipts, reactions, or to associate custom metadata to messages. Clients can subscribe to a channel to receive message actions events on that channel. They can also fetch past message actions from Message Persistence independently or when they fetch original messages.
Message Actions vs. Message Reactions
Message Actions is the flexible, low-level API for adding any metadata to messages (read receipts, delivery confirmations, custom data), while Message Reactions specifically refers to using Message Actions for emoji/social reactions.
In PubNub Core and Chat SDKs, the same underlying Message Actions API is referred to as Message Reactions when used for emoji reactions - it's the same functionality, just different terminology depending on the use case.
Add Message Action
Requires Message Persistence
This method requires that Message Persistence is enabled for your key in the Admin Portal.
Add an action on a published message
. Returns PNAddMessageActionResult
in the response.
Method(s)
To Add a Message Action you can use the following method(s) in the Unity SDK:
pubnub.AddMessageAction()
.Channel(string)
.MessageTimetoken(long)
.Action(PNMessageAction)
.Execute(System.Action<PNAddMessageActionResult, PNStatus>)
Parameter | Description |
---|---|
Channel *Type: string | Specifies channel name to publish message actions to. |
MessageTimetoken *Type: long | Timestamp when the actual message was created the message actions belongs to. |
Action *Type: PNMessageAction | Specify the action you want to publish of type PNMessageAction . |
Execute *Type: System.Action | System.Action of type PNAddMessageActionResult . |
ExecuteAsync Type: None | Returns Task<PNResult<PNAddMessageActionResult>> . |
PNMessageAction
Parameter | Description |
---|---|
Type *Type: string | Message actions's type . |
Value *Type: string | Message actions's value . |
Basic Usage
Reference code
This example is a self-contained code snippet ready to be run. It includes necessary imports and executes methods with console logging. Use it as a reference when working with other examples in this document.
using PubnubApi;
using PubnubApi.Unity;
using UnityEngine;
public class AddMessageActionExample : MonoBehaviour {
// Reference to a pubnub manager previously setup in Unity Editor
// For more details, see https://www.pubnub.com/docs/sdks/unity#configure-pubnub
[SerializeField] private PNManagerBehaviour pubnubManager;
// An editor-serialized string for the channel ID
[SerializeField] private string channelId = "my_channel";
// An editor-serialized timetoken for the message
[SerializeField] private long messageTimetoken = 5610547826969050;
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The AddMessageAction()
operation returns a PNAddMessageActionResult
which contains the following properties:
Property Name | Type | Description |
---|---|---|
MessageTimetoken | long | Timetoken of the message to be associated with Message Action. |
ActionTimetoken | long | Timetoken of the Message Action that will be associated with the message. |
Action | PNMessageAction | Message Action payload. |
→ Type | string | Type of the Message Action. |
→ Value | string | Value of the Message Action. |
Uuid | string | UUID associated with the Message Action. |
{
"MessageTimetoken":15610547826969050,
"ActionTimetoken":15610547826970050,
"Action":{
"type":"reaction",
"value":"smiley_face"
},
"Uuid":"user-456"
}
Remove Message Action
Requires Message Persistence
This method requires that Message Persistence is enabled for your key in the Admin Portal.
Remove a previously added action on a published message
. Returns an empty response.
Method(s)
To Remove a Message Action you can use the following method(s) in the Unity SDK:
pubnub.RemoveMessageAction()
.Channel(string)
.MessageTimetoken(long)
.ActionTimetoken(long)
.Uuid(string)
.Execute(System.Action<PNRemoveMessageActionResult, PNStatus>)
Parameter | Description |
---|---|
Channel *Type: string | Specifies channel name to publish message actions to. |
MessageTimetoken *Type: long | Publish timetoken of the original message |
ActionTimetoken *Type: long | Publish timetoken of the message action to be removed. |
Uuid *Type: string | UUID of the message . |
Execute *Type: System.Action | System.Action of type PNRemoveMessageActionResult . |
ExecuteAsync Type: None | Returns Task<PNResult<PNRemoveMessageActionResult>> . |
Basic Usage
pubnub.RemoveMessageAction()
.Channel("my_channel")
.MessageTimetoken(15701761818730000)
.ActionTimetoken(15701775691010000)
.Uuid("mytestuuid")
.Execute(new PNRemoveMessageActionResult((result, status) =>
{
//empty result of type PNRemoveMessageActionResult.
}));
Returns
The RemoveMessageAction()
operation returns a no actionable data.
Get Message Actions
Requires Message Persistence
This method requires that Message Persistence is enabled for your key in the Admin Portal.
Get a list of message actions in a channel
. Returns a list of actions sorted by the action's timetoken in ascending order.
Truncated response
Number of message actions in the response may be truncated when internal limits are hit. If the response is truncated, a more
property will be returned with additional parameters. Send iterative calls to Message Persistence adjusting the parameters to fetch more message actions.
Method(s)
To Get Message Actions you can use the following method(s) in the Unity SDK:
pubnub.GetMessageActions()
.Channel(string)
.Start(long)
.End(long)
.Limit(int)
.Execute(System.Action<PNGetMessageActionsResult, PNStatus>)
Parameter | Description |
---|---|
Channel *Type: string Default: n/a | The channel name. |
Start Type: long Default: n/a | Message Action timetoken denoting the start of the range requested (return values will be greater than or equal to start ). |
End Type: long Default: n/a | Message Action timetoken denoting the end of the range requested (return values will be less than end ). |
Limit Type: int Default: 100 | Specifies the number of actions to return in response. Default/Maximum is 100 . |
Execute *Type: System.Action Default: n/a | System.Action of type PNGetMessageActionsResult . |
ExecuteAsync Type: None Default: n/a | Returns Task<PNResult<PNGetMessageActionsResult>> . |
Basic Usage
pubnub.GetMessageActions()
.Channel("my_channel")
.Execute(new PNGetMessageActionsResult((result, status) =>
{
//result is of type PNGetMessageActionsResult.
}));
Returns
The GetMessageActions()
operations returns PNGetMessageActionsResult
which contains the following properties :
Property Name | Type | Description |
---|---|---|
Message Actions | List<PNMessageActionItem> | List of Message Actions |
More | MoreInfo | Pagination information. |
The PNMessageActionItem
has the following properties:
Property Name | Type | Description |
---|---|---|
→ MessageTimetoken | long | Timetoken associated with the message. |
→ Action | PNMessageAction | Message Action payload. |
→ → Type | string | Type of the Message Action. |
→ → Value | string | Value of the Message Action. |
→ Uuid | string | UUID associated with the action. |
→ ActionTimetoken | long | Timetoken associated with the action. |
The More
has following properties:
Property Name | Type | Description |
---|---|---|
→ → Start | long | Timetoken denoting the start of the requested range. |
→ → End | long | Timetoken denoting the end of the requested range. |
→ → Limit | int | Number of Message Actions returned in response. |
{
"MessageActions":
[{
"MessageTimetoken":15610547826969050,
"Action":{
"type":"reaction",
"value":"smiley_face"
},
"Uuid":"pn-5903a053-592c-4a1e-8bfd-81d92c962968",
"ActionTimetoken":15717253483027900
}],
"More": {
"Start": 15610547826970050,
"End": 15645905639093361,
"Limit": 2
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