Encryption API for Unity SDK

PubNub Unity SDK provides built-in message and file encryption to secure your real-time communications. This documentation covers crypto module configuration and utility methods for encrypting and decrypting messages and files using both legacy 128-bit and enhanced 256-bit AES-CBC encryption.

For general SDK configuration and initialization, refer to the Configuration page.

Configuration

CryptoModule configuration

To configure the CryptoModule to encrypt all messages/files, you can use the following methods in the C# SDK:


Your client can decrypt content encrypted using either of the modules. This way, you can interact with historical messages or messages sent from older clients while encoding new messages using the more secure 256-bit AES-CBC cipher.

Older SDK versions

Apps built using the SDK versions lower than 7.0.1 will not be able to decrypt data encrypted using the 256-bit AES-CBC cipher. Make sure to update your clients or encrypt data using the legacy algorithm.

SDK Initialization required

Before using encryption methods, ensure your PubNub client is properly configured with publish/subscribe keys and user ID. See the Configuration guide for setup instructions.

Encryption methods

Encrypt

This function allows to encrypt the data.

Deprecated

The cipherKey parameter in this method is deprecated. We recommend that you configure a separate instance of the crypto module and use it for partial encryption.

If you pass cipherKey as an argument, it overrides the crypto module configuration and the legacy encryption with 128-bit cipher key entropy is used.

Method(s)

To encrypt the data you can use the following method(s) in Unity SDK.

pubnub.Encrypt(inputString, cipherKey)
* required
ParameterDescription
inputString *
Type: String
The data to encrypt.
cipherKey
Type: String
Cipher key to use for encryption.

Sample code

Reference code

This example is a self-contained code snippet ready to be run. It includes necessary imports and executes methods with console logging. Use it as a reference when working with other examples in this document.

Encrypt part of message

Encrypt file

This function allow to encrypt the file content/data.

Deprecated

The cipherKey parameter in this method is deprecated. We recommend that you configure a separate instance of the crypto module and use it for partial encryption.

If you pass cipherKey as an argument, it overrides the crypto module configuration and the legacy encryption with 128-bit cipher key entropy is used.

Method(s)

To encrypt the file you can use the following method(s) in Unity SDK.

pubnub.EncryptFile(sourceFile, destinationFile, cipherKey)
* required
ParameterDescription
sourceFile *
Type: String
File to be encrypted.
destinationFile *
Type: String
Path of the encrypted file to be saved.
cipherKey
Type: String
Cipher Key to use for encryption. If provided, the legacy encryption with 128-bit cipher key entropy is used. If not provided, the CryptoModule from PubNub config will be used.

For more information, refer to Crypto module configuration.
byte[] outputBytes = pubnub.EncryptFile(sourceBytes) byte[] outputBytes = pubnub.EncryptFile(sourceBytes, cipherKey)
* required
ParameterDescription
sourceBytes *
Type: byte[]
byte array of the file.
cipherKey
Type: String
Cipher Key to use for encryption. If provided, the legacy encryption with 128-bit cipher key entropy is used. If not provided, the CryptoModule from PubNub config will be used.

For more information, refer to Crypto module configuration.

Sample code



Decryption methods

Decrypt

This function allows to decrypt the data.

Deprecated

The cipherKey parameter in this method is deprecated. We recommend that you configure a separate instance of the crypto module and use it for partial encryption.

If you pass cipherKey as an argument, it overrides the crypto module configuration and the legacy encryption with 128-bit cipher key entropy is used.

Method(s)

To decrypt the data you can use the following method(s) in Unity SDK.

pubnub.Decrypt(inputString, cipherKey)
* required
ParameterDescription
inputString *
Type: String
The data to decrypt.
cipherKey
Type: String
Cipher key used for decryption.

Sample code

Decrypt part of message

Decrypt file

This function allow to decrypt the file content/data.

Deprecated

The cipherKey parameter in this method is deprecated. We recommend that you configure a separate instance of the crypto module and use it for partial encryption.

If you pass cipherKey as an argument, it overrides the crypto module configuration and the legacy encryption with 128-bit cipher key entropy is used.

Method(s)

To decrypt the file you can use the following method(s) in Unity SDK.

pubnub.DecryptFile(sourceFile, destinationFile, cipherKey);
* required
ParameterDescription
sourceFile *
Type: String
File to be decrypted.
destinationFile *
Type: String
Path of the decrypted file to be saved.
cipherKey
Type: String
Cipher Key to use for decryption. If provided, the legacy encryption with 128-bit cipher key entropy is used. If not provided, the CryptoModule from PubNub config will be used.

For more information, refer to Crypto module configuration.
byte[] outputBytes = pubnub.DecryptFile(sourceBytes) byte[] outputBytes = pubnub.DecryptFile(sourceBytes, cipherKey)
* required
ParameterDescription
sourceBytes *
Type: byte[]
byte array of the file.
cipherKey
Type: String
Cipher Key to use for decryption. If provided, the legacy encryption with 128-bit cipher key entropy is used. If not provided, the CryptoModule from PubNub config will be used.

For more information, refer to Crypto module configuration.

Sample code



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