Access control & data security
Control who can access resources in your chat app through authentication (identity verification) and authorization (permission management).
Required keyset configuration
Custom origin
A custom origin is a subdomain configured specifically for your application, such as abc.pubnubapi.com. Using a custom origin allows PubNub to route traffic uniquely for your application. Set this in the PNConfiguration object during initialization.
Contact support
To request a custom origin, contact PubNub Support.
User authentication
Authentication verifies user identity. The Chat SDK does not include built-in authentication. Implement your own system using:
- Username/password login
- Token-based authentication
- Single Sign-On (SSO)
- Two-factor authentication (2FA)
- OAuth or external identity providers
User authorization
Authorization controls what authenticated users can do. Use Access Manager to:
- Grant or deny access to channels and users
- Define permissions for reading, writing, and managing data
- Protect private channels and user metadata
For details on client-server-PubNub interactions, see the authorization workflow.
Enable Access Manager
Enable Access Manager on your keyset in the Admin Portal and initialize the Chat SDK with SecretKey. Access Manager is available in Unity SDK, not Unity Chat SDK.
Token permissions
When you use Access Manager, your client application will receive a token that governs the access levels and types of operations you can perform. The CanI() method checks if a client has permissions to perform a specific action on a given resource.
Method signature
1Chat.ChatAccessManager.CanI(
2 PubnubAccessPermission permission,
3 PubnubAccessResourceType resourceType,
4 string resourceName
5)
Input
| Parameter | Description |
|---|---|
permission *Type: PubnubAccessPermission | The operation type to check if the current user has permissions for. |
resourceType *Type: PubnubAccessResourceType | The resource type to check if the current user has permissions for. |
resourceName *Type: string | The name of the resource, for example, a channel name or a user ID. |
-
PubnubAccessPermission1public enum PubnubAccessPermission
2{
3 Read,
4 Write,
5 Manage,
6 Delete,
7 Get,
8 Join,
9 Update
10} -
PubnubAccessResourceType1 public enum PubnubAccessResourceType
2 {
3 Uuids,
4 Channels
5 }
Output
| Parameter | Description |
|---|---|
Task<bool> | An awaitable Task with a bool signifying whether or not the client has permissions to perform the requested operation on the requested resource. |
Sample code
Check if the current user can send messages to the support channel.
1
Token management
The Chat object's PubnubInstance contains methods for managing the auth token of an initialized Chat instance.
Set token
The SetAuthToken() method allows client devices to update their authentication token. This token, granted by the server, contains embedded permissions that define the client's access to PubNub resources. By setting a new token, the client ensures that its requests to PubNub are authorized according to the permissions specified in the updated token.
Method signature
1chat.PubnubInstance.SetAuthToken(string token)
Input
| Parameter | Description |
|---|---|
token *Type: string | The authentication token with embedded permissions. |
Sample code
1
Returns
This method does not return any response value. If the operation fails, an exception will be thrown.
Parse token
The ParseToken() method decodes an existing token and returns a JSON string containing the permissions embedded in that token. This method is useful for debugging purposes, allowing you to inspect the token's permissions and other metadata, such as its time-to-live (TTL) and authorized user ID.
Method signature
1chat.PubnubInstance.ParseToken(string token)
Input
| Parameter | Description |
|---|---|
token *Type: string | The authentication token to decode. |
Output
| Parameter | Description |
|---|---|
resultType: string | A JSON string containing the token's permissions and metadata. |
Sample code
1
Example output
1{
2 "Version":2,
3 "Timestamp":1619718521,
4 "TTL":15,
5 "AuthorizedUuid":"my_uuid",
6 "Resources":{
7 "Uuids":{
8 "uuid-id":{
9 "Read":true,
10 "Write":true,
11 "Manage":true,
12 "Delete":true,
13 "Get":true,
14 "Update":true,
15 "Join":true
show all 43 linesOperations-to-permissions mapping
The type of access level you grant on a given resource type defines which operations users can perform in your app. For example, write access given to a user for the channels resource type (either specific channels or channel patterns) lets them send messages to this channel/these channels (calling the PubNub Pub/Sub API underneath and the Unreal Chat SDK's SendText() method).
Chat SDK method to required Access Manager permission mapping
For information about which Chat SDK methods require what Access Manager permissions, refer to Security and permissions.