Watch channels

You can let users watch a given channel and its messages using the Connect() method, without the need to join the channel as members.

Under the hood, this method allows your app to receive messages on a given channel by subscribing it to a message event listener underneath to receive all message events of type text. This method also returns a function you can invoke to stop receiving message events and unsubscribe from the channel.

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Usage in Blueprints and C++


Method signature

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Handle the response


Output

This method doesn't return any value.

Sample code

Start receiving messages on the support channel.

1#include "Kismet/GameplayStatics.h"
2#include "PubnubChatSubsystem.h"
3
4UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(this);
5UPubnubChatSubsystem* PubnubChatSubsystem = GameInstance->GetSubsystem<UPubnubChatSubsystem>();
6
7UPubnubChat* Chat = PubnubChatSubsystem ->InitChat("demo", "demo", "my_user");
8
9UPubnubChannel* Channel = Chat->GetChannel("support");
10
11// Create a pubnub response delegate
12// you MUST implement your own callback function to handle the response
13FOnPubnubChannelMessageReceived MessageResponse;
14MessageResponse.BindDynamic(this, &AMyActor::OnMessageResponseReceived);
15
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Other examples

Stop receiving messages on the support channel.

1Channel->Disconnect();
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