Delete channels
Remove a channel permanently with Delete().
Call Delete() on a Channel object or DeleteChannel() on the Chat object with the channel ID.
Requires App Context
Enable App Context for your keyset in the Admin Portal.
Asynchronous and synchronous method execution
Most PubNub Unreal SDK methods are available in both asynchronous and synchronous variants.
-
Asynchronous methods (
Asyncsuffix) returnvoidand take an optional delegate parameter that fires when the operation completes.1Channel->DeleteAsync(OnDeleteResponseDelegate);You can also use native callbacks that accept lambdas instead of dynamic delegates. Native callback types have the
Nativesuffix (for example,FOnPubnubChatOperationResponseNative). -
Synchronous methods (no suffix) block the main game thread until the operation completes and return a result struct directly.
1FPubnubChatOperationResult Result = Channel->Delete();
Delete a channel (hard delete)
Method signature
-
Channel->Delete()1Channel->Delete(); -
Chat->DeleteChannel()1Chat->DeleteChannel(FString ChannelID)
| Parameter | Required in Channel->Delete() | Required in Chat->DeleteChannel() | Description |
|---|---|---|---|
ChannelIDType: FStringDefault: n/a | No | Yes | Unique channel identifier. |
Output
| Type | Description |
|---|---|
FPubnubChatOperationResult | Result of the operation. Check Error for failure. |
Sample code
Reference code
This example is a self-contained code snippet ready to be run. Set up your Unreal project and follow the instructions in the lines marked with ACTION REQUIRED before running the code. Use it as a reference when working with other examples in this document.
Delete a channel asynchronously.
Actor.h
1
Actor.cpp
1