Channel Groups API for Unreal SDK
Channel groups allow PubNub developers to bundle thousands of channels into a group that can be identified by a name. These channel groups can then be subscribed to, receiving data from the many back-end channels the channel group contains.
Channel group operations
You can't publish to a channel group. You can only subscribe to it. To publish within the channel group, you need to publish to each channel individually.
Add channels to a channel group - ChannelGroup entity
Requires Stream Controller add-on
This method requires the Stream Controller add-on enabled for your key in the Admin Portal. Read the support page on enabling add-on features.
This function adds a channel to a channel group.
Method(s)
Maximum number of channels
You can add up to 200 channels to a channel group per API call.
UPubnubChannelGroupEntity* ChannelGroupEntity = PubnubSubsystem->CreateChannelGroupEntity("my-channel-group");
ChannelGroupEntity->AddChannelToGroup(
FString Channel,
FOnAddChannelToGroupResponse OnAddChannelToGroupResponse
);
Parameter | Description |
---|---|
Channel *Type: FString | The channel to add to the channel group. |
OnAddChannelToGroupResponse * | The delegate for the operation's result. You can also use a native callback of the type FOnAddChannelToGroupResponseNative to handle the result using a lambda. |
FOnAddChannelToGroupResponse
Field | Type | Description |
---|---|---|
Result | FPubnubOperationResult | The operation result. |
FOnAddChannelToGroupResponseNative
Field | Type | Description |
---|---|---|
Result | const FPubnubOperationResult& | The operation result. |
Sample code
Reference code
ACTION REQUIRED
before running the code.Returns
This method is void, but the delegate returns the FOnAddChannelToGroupResponse
struct.
Other Examples
Reference code
ACTION REQUIRED
before running the code.Add channels to a channel group with lambda
Use a lambda function to handle the response:
Actor.h
Actor.cpp
Add channels to a channel group with result struct
Use the result struct to handle the response:
Actor.h
Actor.cpp
Add channels to a channel group - PubNub client
Requires Stream Controller add-on
This method requires the Stream Controller add-on enabled for your key in the Admin Portal. Read the support page on enabling add-on features.
This function adds a channel to a channel group.
Method(s)
Adding Channels
is accomplished by using the following method(s) in the Unreal SDK:
Maximum number of channels
You can add up to 200 channels to a channel group per API call.
PubnubSubsystem->AddChannelToGroup(
FString Channel,
FString ChannelGroup,
FOnAddChannelToGroupResponse OnAddChannelToGroupResponse
);
Parameter | Description |
---|---|
Channel *Type: FString | The channel to add to the channel group. |
ChannelGroup *Type: FString | The channel group to add the channels to. |
OnAddChannelToGroupResponse * | The delegate for the operation's result. You can also use a native callback of the type FOnAddChannelToGroupResponseNative to handle the result using a lambda. |
FOnAddChannelToGroupResponse
Field | Type | Description |
---|---|---|
Result | FPubnubOperationResult | The operation result. |
FOnAddChannelToGroupResponseNative
Field | Type | Description |
---|---|---|
Result | const FPubnubOperationResult& | The operation result. |
Sample code
Reference code
ACTION REQUIRED
before running the code.Returns
This method doesn't return a value.
Other Examples
Reference code
ACTION REQUIRED
before running the code.Add channels to a channel group with lambda
Use a lambda function to handle the response:
Actor.h
Actor.cpp
Add channels to a channel group with result struct
Use the result struct to handle the response:
Actor.h
Actor.cpp
List channels in a channel group - ChannelGroup entity
Requires Stream Controller add-on
This method requires the Stream Controller add-on enabled for your key in the Admin Portal. Read the support page on enabling add-on features.
This function lists all channels in the channel group.
Method(s)
UPubnubChannelGroupEntity* ChannelGroupEntity = PubnubSubsystem->CreateChannelGroupEntity("my-channel-group");
ChannelGroupEntity->ListChannelsFromGroup(
FOnListChannelsFromGroupResponse OnListChannelsResponse
);
Parameter | Description |
---|---|
OnListChannelsResponse * | The operation result delegate. You can also use FOnListChannelsFromGroupResponseNative with a lambda. |
FOnListChannelsFromGroupResponse
Field | Type | Description |
---|---|---|
Result | FPubnubOperationResult | The operation result. |
Channels | TArray<FString>& | Channel names in the group. |
FOnListChannelsFromGroupResponseNative
Field | Type | Description |
---|---|---|
Result | const FPubnubOperationResult& | The operation result. |
Channels | const TArray<FString>& | Channel names in the group. |
Sample code
Reference code
ACTION REQUIRED
before running the code.Returns
This function is void, but the delegate returns the FOnListChannelsFromGroupResponse
struct.
Other Examples
Reference code
ACTION REQUIRED
before running the code.List channels from a channel group with lambda
Use a lambda function to handle the response:
Actor.h
Actor.cpp
List channels from a channel group with result struct
Use the result struct to handle the response:
Actor.h
Actor.cpp
List channels in a channel group - PubNub client
Requires Stream Controller add-on
This method requires the Stream Controller add-on enabled for your key in the Admin Portal. Read the support page on enabling add-on features.
This function lists all channels in the channel group.
Method(s)
PubnubSubsystem->ListChannelsFromGroup(
FString ChannelGroup,
FOnListChannelsFromGroupResponse OnListChannelsResponse
);
Parameter | Description |
---|---|
ChannelGroup *Type: FString | The channel group to list channels of. |
OnListChannelsResponse * | The operation result delegate. You can also use FOnListChannelsFromGroupResponseNative with a lambda. |
FOnListChannelsFromGroupResponse
Field | Type | Description |
---|---|---|
Result | FPubnubOperationResult | The operation result. |
Channels | TArray<FString>& | Channel names in the group. |
FOnListChannelsFromGroupResponseNative
Field | Type | Description |
---|---|---|
Result | const FPubnubOperationResult& | The operation result. |
Channels | const TArray<FString>& | Channel names in the group. |
Sample code
Reference code
ACTION REQUIRED
before running the code.Returns
This function is void, but the delegate returns the FOnListChannelsFromGroupResponse
struct.
FOnListChannelsFromGroupResponse
Field | Type | Description |
---|---|---|
Result | FPubnubOperationResult | The operation result. |
Channels | TArray<FString>& | Channel names in the group. |
Other Examples
Reference code
ACTION REQUIRED
before running the code.List channels from a channel group with lambda
Use a lambda function to handle the response:
Actor.h
Actor.cpp
Remove channels from a channel group - ChannelGroup entity
Requires Stream Controller add-on
This method requires the Stream Controller add-on enabled for your key in the Admin Portal. Read the support page on enabling add-on features.
This function removes channels from the channel group.
Method(s)
UPubnubChannelGroupEntity* ChannelGroupEntity = PubnubSubsystem->CreateChannelGroupEntity("my-channel-group");
ChannelGroupEntity->RemoveChannelFromGroup(
FString Channel,
FOnRemoveChannelFromGroupResponse OnRemoveChannelFromGroupResponse
);
Parameter | Description |
---|---|
Channel *Type: FString | The channel to remove from the channel group. |
OnRemoveChannelFromGroupResponse * | The operation result delegate. You can also use FOnRemoveChannelFromGroupResponseNative with a lambda. |
FOnRemoveChannelFromGroupResponse
Field | Type | Description |
---|---|---|
Result | FPubnubOperationResult | The operation result. |
FOnRemoveChannelFromGroupResponseNative
Field | Type | Description |
---|---|---|
Result | const FPubnubOperationResult& | The operation result. |
Sample code
Reference code
ACTION REQUIRED
before running the code.Returns
This method is void, but the delegate returns the FOnRemoveChannelFromGroupResponse
struct.
Other Examples
Reference code
ACTION REQUIRED
before running the code.Remove channels from a channel group with lambda
Use a lambda function to handle the response:
Actor.h
Actor.cpp
Remove channels from a channel group with result struct
Use the result struct to handle the response:
Actor.h
Actor.cpp
Remove channels from a channel group - PubNub client
Requires Stream Controller add-on
This method requires the Stream Controller add-on enabled for your key in the Admin Portal. Read the support page on enabling add-on features.
This function removes channels from the channel group.
Method(s)
PubnubSubsystem->RemoveChannelFromGroup(
FString Channel,
FString ChannelGroup,
FOnRemoveChannelFromGroupResponse OnRemoveChannelFromGroupResponse
);
Parameter | Description |
---|---|
ChannelGroup *Type: FString | The channel group to remove the channel from. |
Channel *Type: FString | The channel to remove from the channel group. |
OnRemoveChannelFromGroupResponse * | The operation result delegate. You can also use FOnRemoveChannelFromGroupResponseNative with a lambda. |
FOnRemoveChannelFromGroupResponse
Field | Type | Description |
---|---|---|
Result | FPubnubOperationResult | The operation result. |
FOnRemoveChannelFromGroupResponseNative
Field | Type | Description |
---|---|---|
Result | const FPubnubOperationResult& | The operation result. |
Sample code
Reference code
ACTION REQUIRED
before running the code.Returns
This method doesn't return a value.
Other Examples
Reference code
ACTION REQUIRED
before running the code.Remove channels from a channel group with lambda
Use a lambda function to handle the response:
Actor.h
Actor.cpp
Remove channels from a channel group with result struct
Use the result struct to handle the response:
Actor.h
Actor.cpp
Delete a channel group - ChannelGroup entity
Requires Stream Controller add-on
This method requires the Stream Controller add-on enabled for your key in the Admin Portal. Read the support page on enabling add-on features.
This function removes a channel group.
Method(s)
UPubnubChannelGroupEntity* ChannelGroupEntity = PubnubSubsystem->CreateChannelGroupEntity("my-channel-group");
ChannelGroupEntity->RemoveChannelGroup(
FOnRemoveChannelGroupResponse OnRemoveChannelGroupResponse
);
Parameter | Description |
---|---|
OnRemoveChannelGroupResponse * | The operation result delegate. You can also use FOnRemoveChannelGroupResponseNative with a lambda. |
FOnRemoveChannelGroupResponse
Field | Type | Description |
---|---|---|
Result | FPubnubOperationResult | The operation result. |
FOnRemoveChannelGroupResponseNative
Field | Type | Description |
---|---|---|
Result | const FPubnubOperationResult& | The operation result. |
Sample code
Reference code
ACTION REQUIRED
before running the code.Returns
This method is void, but the delegate returns the FOnRemoveChannelGroupResponse
struct.
Other Examples
Reference code
ACTION REQUIRED
before running the code.Delete a channel group with lambda
Use a lambda function to handle the response:
Actor.h
Actor.cpp
Delete a channel group with result struct
Use the result struct to handle the response:
Actor.h
Actor.cpp
Delete a channel group - PubNub client
Requires Stream Controller add-on
This method requires the Stream Controller add-on enabled for your key in the Admin Portal. Read the support page on enabling add-on features.
This function removes a channel group.
Method(s)
PubnubSubsystem->RemoveChannelGroup(
FString ChannelGroup,
FOnRemoveChannelGroupResponse OnRemoveChannelGroupResponse
);
Parameter | Description |
---|---|
ChannelGroup *Type: FString | The channel group to remove. |
OnRemoveChannelGroupResponse * | The operation result delegate. You can also use FOnRemoveChannelGroupResponseNative with a lambda. |
FOnRemoveChannelGroupResponse
Field | Type | Description |
---|---|---|
Result | FPubnubOperationResult | The operation result. |
FOnRemoveChannelGroupResponseNative
Field | Type | Description |
---|---|---|
Result | const FPubnubOperationResult& | The operation result. |
Sample code
Reference code
ACTION REQUIRED
before running the code.Returns
This method doesn't return a value.
Other Examples
Reference code
ACTION REQUIRED
before running the code.Delete a channel group with lambda
Use a lambda function to handle the response:
Actor.h
Actor.cpp
Delete a channel group with result struct
Use the result struct to handle the response:
Actor.h
Actor.cpp
Complete example
Reference code
ACTION REQUIRED
before running the code.ASample_GroupsFull.h
ASample_GroupsFull.cpp