---
source_url: https://www.pubnub.com/docs/sdks/unreal/troubleshoot
title: Troubleshooting Unreal SDK
updated_at: 2026-06-12T11:27:03.943Z
sdk_name: PubNub Unreal SDK
sdk_version: 2.0.5
---

> Documentation Index
> For a curated overview of PubNub documentation, see: https://www.pubnub.com/docs/llms.txt
> For the full list of all documentation pages, see: https://www.pubnub.com/docs/llms-full.txt


# Troubleshooting Unreal SDK

PubNub Unreal SDK, use the latest version: 2.0.5

This page explains how to resolve common packaging issues in the PubNub Unreal Software Development Kit (SDK), including the plugin loading error for Blueprint projects.

## Package a Blueprint project

Because of a bug in Unreal Engine, sometimes C++ plugins fail to load when you package your Blueprint project.

To resolve the `Plugin X failed to load` error, you must create a C++ source file in your project otherwise the plugins are going to be excluded.

To resolve the plugin error when building a Blueprint project:

1. In your project, create (Tools-> Add C++ Class) an empty C++ class with None as the parent.
2. Remove the Intermediate, Build, and Binaries folders and rebuild the project.
3. Reopen the project.

For more information, refer to [Unreal Engine Forums](https://forums.unrealengine.com/t/plugin-failed-to-load-because-module-could-not-be-found/472360).