Forward messages
Forward messages between channels to share information or facilitate collaboration.
Asynchronous and synchronous method execution
Most PubNub Unreal SDK methods are available in both asynchronous and synchronous variants.
-
Asynchronous methods (
Asyncsuffix) returnvoidand take an optional delegate parameter that fires when the operation completes.1Message->ForwardAsync(Channel, OnForwardResponseDelegate);You can also use native callbacks that accept lambdas instead of dynamic delegates. Native callback types have the
Nativesuffix (for example,FOnPubnubChatOperationResponseNative). -
Synchronous methods (no suffix) block the main game thread until the operation completes and return a result struct directly.
1FPubnubChatOperationResult Result = Message->Forward(Channel);
Use Forward() on a message object or ForwardMessage() on a channel/chat object. Both produce the same result with different input parameters.
Additional info in the forwarded message
Forwarded messages include originalPublisher (original sender's user ID) and originalChannelId (source channel ID).
Method signature
-
Message->Forward()1Message->Forward(UPubnubChatChannel* Channel); -
Channel->ForwardMessage()1Channel->ForwardMessage(UPubnubChatMessage* Message); -
Chat->ForwardMessage()1Chat->ForwardMessage(
2 UPubnubChatMessage* Message,
3 UPubnubChatChannel* Channel
4);
| Parameter | Required in Message->Forward() | Required in Channel->ForwardMessage() | Required in Chat->ForwardMessage() | Description |
|---|---|---|---|---|
ChannelType: UPubnubChatChannel*Default: n/a | Yes | No | Yes | Channel object to which you want to forward the message. You can forward a message to the same channel on which it was published or to any other. |
MessageType: UPubnubChatMessage*Default: n/a | No | Yes | Yes | Message object that you want to forward to the selected channel. |
Output
| Method | Return type |
|---|---|
Message->Forward() | FPubnubChatOperationResult |
Channel->ForwardMessage() | FPubnubChatOperationResult |
Chat->ForwardMessage() | FPubnubChatOperationResult |
Sample code
Reference code
This example is a self-contained code snippet ready to be run. Set up your Unreal project and follow the instructions in the lines marked with ACTION REQUIRED before running the code. Use it as a reference when working with other examples in this document.
Forward a message to another channel asynchronously.
Actor.h
1
Actor.cpp
1
Other examples
Forward from channel
Actor.h
1
Actor.cpp
1
Forward from chat
Actor.h
1
Actor.cpp
1