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Forward messages

Forward messages between channels to share information or facilitate collaboration.

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Usage in Blueprints and C++


Use Forward() on a message object or ForwardMessage() on a channel/chat object. Both produce the same result with different input parameters.

Additional info in the forwarded message

Forwarded messages include originalPublisher (original sender's user ID) and originalChannelId (source channel ID).

Method signature

Output

These methods don't return any value.

Sample code

Forward a message from the support channel to the incident-management channel.

  • Forward()

    1
    
    2#include "Kismet/GameplayStatics.h"
    3#include "PubnubChatSubsystem.h"
    4
    5UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(this);
    6UPubnubChatSubsystem* PubnubChatSubsystem = GameInstance->GetSubsystem<UPubnubChatSubsystem>();
    7
    8UPubnubChat* Chat = PubnubChatSubsystem ->InitChat("demo", "demo", "my_user");
    9
    10UPubnubChannel* Channel = Chat->GetChannel("support");
    11
    12FString Timetoken = "16200000000000001";
    13
    14// Fetch the message
    15UPubnubMessage* Message = Channel->GetMessage(Timetoken);
    show all 17 lines
  • ForwardMessage()

    1#include "Kismet/GameplayStatics.h"
    2#include "PubnubChatSubsystem.h"
    3
    4UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(this);
    5UPubnubChatSubsystem* PubnubChatSubsystem = GameInstance->GetSubsystem<UPubnubChatSubsystem>();
    6
    7UPubnubChat* Chat = PubnubChatSubsystem ->InitChat("demo", "demo", "my_user");
    8
    9UPubnubChannel* Channel = Chat->GetChannel("support");
    10UPubnubChannel* Channel2 = Chat->GetChannel("incident-management");
    11
    12FString Timetoken = "16200000000000001";
    13
    14// Fetch the message
    15UPubnubMessage* Message = Channel->GetMessage(Timetoken);
    show all 17 lines
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